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Season 2.1 Launch Content & Balance Adjustments

Dear Driftmaster, The server will be offline for maintenance at [UTC+0 2025-10-17 16:00]. After maintenance, Season S2.1 begins. See the announcement for regional server opening times and the new season preview. Below are the combat balance adjustments for S2.1.

2025-10-17

Schedule

10/17/2025, 4:00:00 PM(Started)
All Servers Downtime
10/18/2025, 2:00:00 AM(Started)
New Server - StarFall LaunchSEC APAC
All Servers Opening — SEC APAC
10/18/2025, 9:00:00 AM(Started)
New Server - Lunar LaunchSEC EMEA
All Servers Opening — SEC EMEA
10/18/2025, 3:00:00 PM(Started)
New Server - Nox LaunchSEC AMER
All Servers Opening — SEC AMER

New Features & Content

New Systems

Features

New Seasonal Map: The Dark Underworld
DarkUnderworld.png
DarkUnderworldPortal.png
DarkUnderworldMap.png
  • The Dark Underworld is a new Season 2.1 map.
  • Be aware: the Dark Underworld belongs to no faction whatsoever. Driftmarks, Nomad Posts, and Warband structures are all off-limits. Don't expect your faction affiliation to give you any advantage, for in this lawless realm, all you have are your weapons and your squadmates watching your back.
  • Once your party reaches eight members, you will become visible and marked on the map. Each map is connected via Umbra Portals, which allow passage between them. Each portal permits one-way passage for up to seven people within a limited time.
New Seasonal Activities
  • Aberrant Nests: Eliminate all umbra creatures you encounter within the time limit. You have but one goal: wanton slaughter.
  • Aid the Mushrens: Survive for the required time. After all, survival is everything in the Dark Underworld.
  • Assist the Mushren with Fungal Cultivation: Protect their Fungal Pillars from filthy monsters. Defend and protect to master combat.
  • Dark Exergy Ore: Transport Dark Exergy Ore that spawns at random locations to Dark Exergy Extractors and earn generous Dark Exergy rewards!
New Seasonal Drifter Growth System: Runes
Runes.jpg
  • Introduces 'Runes' as a seasonal drifter growth system.
  • [Warborne Builds Note] You can use the Character Builder on our site to check out all runes.
New Season-Exclusive Warband Vehicle
ShadowScorpid.png
ShadowScorpid1.png
ShadowScorpid2.png
ShadowScorpid3.png
  • Shadow Scorpid
New Season-Exclusive Personal Fortifications
DarkforceThrower.jpg
ExplodingDemolisher.png
  • Darkforce Thrower
  • Exploding Demolisher
New Driftmark Appearance
  • Underworld Theme [Dark Exergy Core]
Drifter Tavern Renovation & Limited-Time Recruitment
  • The Drifter Tavern has been renovated
  • Limited-Time Recruitment now includes [Hive Queen] and [Vire]
New Season Check-in Event
  • New Season Check-in Event
New Season Faction Pass
FactionPass.png
New Boost Station Recipes
  • Magic Resistance Potion
  • Armor Potion
New Item Added
  • Driftmaster Name Change Card, available for purchase from the Exotic Shop in the Underground Bazaar
New Arrivals (Store & Web)
SuitThugChest.jpg
VarnaxFrostcore.jpg
  • Suit Thug Chest: chance to grant Drifter Appearance [Suit Thug · Overdrive] when opened.
  • Web Store event <The Dark Underworld Milestone>: Participate to obtain the new Drifter Appearance [Varnax - Frostcore]
PvP Mode Reintroduced
  • Players can activate and deactivate PvP mode in the ESC panel
  • Flagged for PvP mode increases Notoriety. Having excessively high Notoriety will result in debuffs that reduce damage dealt and increase item drops upon death
  • If your Notoriety exceeds 500, you can pay Starfall Tokens to the "Clear Notoriety NPC" at the Underground Bazaar to clear your Notoriety
  • In the Shattered Verge area of the new player spawn map, activating Flagged for PvP mode grants additional damage reduction against other players

New Drifters

Tayana

Tayana

Tayana passive icon
Awaken The Wild

When an enemy dies within 12m of the caster or Loge, the caster and Loge restore [Healing Rate: 60%] HP and gain 5% damage for 15s. Stacks up to 5 times.

Tayana skill icon
Loge! Advance!

Summons Loge at the target location, dealing [Damage Rate: 200%] Physical Damage and applying Knockup for 1.2 to enemies in range. This skill is replaced with [Fighting Side by Side]. The Tiger lasts for 60s and has the following skills: [Swing] and [Pound]. [Swing]: Deals [Damage Rate: 120%] physical damage to enemies in a frontal cone. [Pound]: Use after every 4 [Swing] attacks, dealing [Damage Rate: 150%] physical damage in a frontal rectangular area, inflicting 30% slow for 4s. [Fight Side by Side]: Recalls Loge to your side. Upon landing, deals [Damage Rate: 150%] to enemies in range, applying knockup for 1s, and enhances both you and Loge with increased Attack Speed by 30% and Basic Attack Lifesteal by 30% for 6s.

New Greatsword

Sanguine Shardblade

Sanguine Shardblade

Sanguine Shardblade skill icon
Frothing Rampage

Grants the power of Frothing Rampage, increasing Max HP by 25% for 20s, granting immunity to Forced Movement effects, and auto-gaining 1 stack of [Sword Momentum] every 3s, along with the [Sanguine Wave] and [Siphon Blood] skills. [Sanguine Wave]: Deals [Damage Rate: 120%] Magic Damage to enemies in range. Consumes 1 stack of [Sword Momentum] (if available) to send forth a Sanguine Wave, dealing [Damage Rate: 120%] Magic Damage to those hit and healing the caster for [Healing Rate 18%] HP per enemy hit, up to 5. [Siphon Blood]: Deals [Damage Rate 200%] Magic Damage to up to 10 nearby enemies, inflicts a 30% Slow for 6s, recovers [Healing Rate: 24%] HP for each enemy hit, and grants [Target-based Max HP 30%] Shield for 6s

New Maces

Paladin Mace

Paladin Mace

Paladin Mace skill icon
Paladin Force

Grants Paladin Force, cleansing all DoT and slow effects, and granting immunity to DoT and debuffs for 20, along with the [Divine Zeal] and [Guardian Shield] skills. [Zeal: Strike 1]: Rushes forward, dealing [Damage Rate: 120%] Magic Damage. [Zeal: Strike 2]: Deals [Damage Rate 140%] Magic Damage to enemies in range and slows them by 40% for 2s. [Zeal: Strike 3]: Deals [Damage Rate: 160%] Magic Damage to nearby enemies, heals allies around you for [Healing Rate: 72%] HP, increases their Damage Resistance by 20%, Control Resistance by 2000%, for 4s. [Guardian Shield]: Channels for 4s, during which the caster is Unstoppable, increasing Damage resistance of allies in range by 45% and restoring [Healing Rate: 90%] HP per second. After channeling ends, deals [Damage Rate: 300%] Magic Damage to surrounding enemies and Stuns them for 2s. Each time damage is taken during channeling, the final damage and Stun duration increase by 10%, up to a maximum of 50%. Clicking the skill again cancels the channeling early

New Radiant Flux

Twilight's End

Twilight's End

Twilight's End skill icon
Dark Sun Rises

Summons Black Sun, lasting 15s. Every 3 seconds, the Black Sun deals [Damage Rate: 120%] Magic Damage to enemies in range, inflicts [Charm] for 1s, and reduces their Magic Resistance by 75 for 5s. This effect can stack up to 5 times. [Charm]: Moves slowly toward the caster, unable to use Skills or Move during this time. The Black Sun is destroyed after taking 6 instances of Basic Attack Damage

New Head

Swiftguard Hood

Swiftguard Hood

Swiftguard Hood skill icon
Hasty Defense

If damage taken within 3s exceeds 20% of max HP, immediately gains +721 Armor and +30% Damage Resistance for 6s. The effect is removed after taking 8 Direct Damage hits.

New Chest

Coat of Purification

Coat of Purification

Coat of Purification skill icon
Cleanse

Removes 5 stacks of debuffs and Damage over Time effects from allies within 9m, heals for [Healing Rate: 40%] HP per second, and grants immunity to debuffs and Damage over Time effects for 4s.

New Boots

Shadowmarch Boots

Shadowmarch Boots

Shadowmarch Boots skill icon
Dark Domain

Leaves behind a Shadow Realm and sprints toward the target direction. Enemies entering the Shadow Realm are dispelled of 5 stacks of buffs, apply Slow 40%, reduce Damage Boost by 40%, for 6s. Immune to control effects while casting the skill.

New Tactical Items

Enhanced Myconid Growth Elixir

Enhanced Myconid Growth Elixir

Throw toward the target location, creating a myconid zone for 18s. Deals 162 [Damage Rate: 100%] True Damage to enemies every second and inflicts Weakening Spores, with a 30% chance to inflict 1 stack of Mutation; also heals allies by [Healing Rate: 39%] each second and inflicts Empowering Spores. [Weakening Spores] Gradually weakens the target, stacking up to 7 times and lasting 9s (Damage Boost: -3.5% per stack, can stack; Damage Resistance: -3.5% per stack, can stack). [Empowering Spores] Gradually strengthens the target, stacking up to 7 times and lasting 9s (Damage Boost: +3.5% per stack, can stack; Damage Resistance: +3.5% per stack, can stack).

Advanced Myconid Growth Elixir

Advanced Myconid Growth Elixir

Throw toward the target location, creating a myconid zone for 18s. Deals 182 [Damage Rate: 100%] True Damage to enemies every second and inflicts Weakening Spores, with a 30% chance to inflict 1 stack of Mutation; also heals allies by [Healing Rate: 49%] each second and inflicts Empowering Spores. [Weakening Spores] Gradually weakens the target, stacking up to 7 times and lasting 9s (Damage Boost: -4% per stack, can stack; Damage Resistance: -4% per stack, can stack). [Empowering Spores] Gradually strengthens the target, stacking up to 7 times and lasting 9s (Damage Boost: +4% per stack, can stack; Damage Resistance: +4% per stack, can stack).

Enhanced Vomit Potion

Enhanced Vomit Potion

Reduces target's Movement Speed by 20%, the Slow effect increases over time (by 10% per second), reduces Attack Speed by 70% and Casting Speed by 70%, lasting 6s. After the effect ends, enters vomiting state for 2s

Advanced Vomit Potion

Advanced Vomit Potion

Reduces target's Movement Speed by 30%, the Slow effect increases over time (by 10% per second), reduces Attack Speed by 100% and Casting Speed by 100%, lasting 6s. After the effect ends, enters vomiting state for 2s

System Updates

THIS IS NOT USED

Combat

Buff Mechanism Adjustment
  • The same player can obtain a maximum of 8 BUFFs from different sources.
Affected Sources (non-exhaustive):
  • Acid Blast
  • Flamecore Rampage
  • Shadow Cascade
  • Lightning Mark
  • Toxic Shroud
  • Venom Arrow
  • Divine Rootfall
  • Nature Toxin
  • Recovery
  • Bleed
  • Burn
  • Plague
  • Pestilence
  • Parasitic Swarm
  • Necrotic Eruption
  • Panic
CC Diminishing-Return Reset Timers
  • Sleep: 5s → 20s
  • Stun: 5s → 10s
  • Knock-up: 5s → 10s
  • Fear: 5s → 10s
  • Petrify: 5s → 10s
  • Charm: 5s → 10s
  • Disarm: 10s → 20s
Domain/Field Overlap Fix
  • When a player is inside multiple domain-type fields, the earlier-cast field now removes/suppresses effects from later fields.
Affected Skills
  • Acid Bombardment
  • Radiance of Protection
  • Imprisonment
  • Star-Leap Guard
  • Awaken the Wild
  • Soul Feast
  • Silent Hunter
  • Light's Echo
  • Moon Chime
  • Giant's Step
  • Protective Force Field
  • Domain of Silence
  • Void Devour
  • Thunderclap Smash
  • Power of the Holy Warrior
  • Serrated Sawblade
  • Trap
  • Poison Mist Grenade
  • Banner of Justice
  • Wither
  • Guardian Sweep
  • Evil Seed
  • Rain of Serenity
  • Healing Blossom
  • Holy Root Descent
  • Smoke Grenade
  • Frost Wall
  • Frostbite
  • Sacred Aegis
  • Poison Pool
  • Exhaustion
  • Death Fog
  • Weaken
  • Charge
  • Inspire
  • Mana Fountain
  • Panic
  • Sandstorm
  • Flame Star
  • Miasma
  • Battle Banner
  • Spider Venom Sac
  • Area Weakness Potion
Combat Fixes
  • Fixed an issue where the Aegis passive did not activate the ultimate ability of the gun Sentinel Barrage
  • Fixed an issue where the Astral Magus's passive skill could not reduce the cooldown of the Helm's passive skill
  • Fixed an issue where Tayana's Skill <Fight side by side> could not respond while Rorg in follow status
  • Fixed an issue where Tayana's summoned creature Rorg could not attack properly during duels
  • Fixed an issue where the W Skill of Shattercoil did not have a knockback effect
  • Fixed an issue where the caster's passive effects would be removed when two Radiant Fluxes left the target
  • Fixed an issue where the skills of equipment such as the Cleansing Robe and Evasion Striders might not activate properly
  • Fixed an issue where some shields would not fade out after entering combat

World

Building Adjustments
Hell-Scourge Com-Station
  • Adjusting the orbit increases material requirements for [Active Exergy].
  • Attack Range increased: Map Distance ≤1 → ≤2.
Healing Base
  • Healing targets: 5 → 10
  • Healing: Max HP 20% → 30%
  • Continuous healing duration: 6s → 24s
  • Tick interval: 1s → 2s
  • Healing Base regeneration: 100% → 200%
Heavy Machine Gun Turret
  • Damage per bullet: 10% Max HP → 15% Max HP
  • MP cost per bullet: 8 → 4
Heavy Railgun Turret
  • Damage to Buildings: 100% → 50%
  • Range: 500m → 250m
Logistics System Adjustments
  • Increased Warband resource transport speed; resource-transporting elephants are now easier to spot on the map
  • Resources obtained by intercepting Warband resource transports or destroying Foundry and Crucible Communication Stations can now earn Contribution Points and Warband Contribution
  • Increased the resource drop rate for Transport Vehicles, Factories, Autonomic Harvesters, and others when destroyed (from 50% to 80%)
  • Increase the frequency of Boost Station revenue settlement
  • Adjusted random resources in Solo Rift to increase the weight of Trees and decrease the weight of Scrap Iron
Trading House Adjustments
  • Reduced the daily price cap and floor range from 40% to 20%
  • A new price increase limit has been added, with the maximum increase capped at around 1000% of the initial price.
Warband Storage: Starfall Token Chests
  • Deposit and claim Starfall Token Chests of various levels at the Warband Storage
Survival Trial
  • Updated the challenge opponent in the final stage of the Survival Trial
Danger Rift (Verge Zones) Entry Limit
  • Adjusted the team danger rift entry limit in Verge Zones—only 5 players from the same faction may enter
Other Content Adjustments
  • Fixed an issue where there might be no contribution when raiding a Scrap-post
  • Fixed an issue where PvP Contribution was calculated incorrectly when killed by players with lower Legion Ranks
  • Fixed an issue where MODs locked manually could still be disassembled
  • Fixed a visual effect issue with the Drifter: Draknor +6 Battle Infusion
  • Fixed the issue where Charge Beast applies Tough Hide Effect to the target after charging
  • Adjusted the ratio of immediately obtaining tradable Flawless Eclipsium when recharging through Steam channel
Other Adjustments & Optimizations
  • Supports Razer peripheral lighting effects
  • Added a new view movement type: Fixed View Select Position. When the mouse moves to the screen edge, the view will lock in place. Use [Camera Focuses Player] (default key: TAB) to reset the camera
  • The interaction icon now scales up with the mouse size
  • The surface day-night cycle has been adjusted to 4800 seconds (day) + 2400 seconds (night)
  • Eclipse Rifts will no longer appear on the Shattered Verge, while their spawn rate is increased and their combat AI is optimized
  • Added a second confirmation for gifting Advanced Passes and Subscriptions
  • War Time voting: The number of eligible voters has been adjusted to the top 300 players in your Faction by PvP Contribution
  • You can remotely check on the map if an opposing faction has activated a Danger Rift
  • Fixed an issue where the travel route for remotely summoning a Driftmark only appeared after opening the World Map
  • Fixed an issue where other unsold items in the Faction Store were also grayed out after successfully purchasing an item

Vehicles

Vehicle Adjustments
  • Mobile Jammer – Blackout: significantly increased activation/end action time; can no longer be manually canceled.
  • Hell-Scourge Mobile Beacon – Ghost: Base Movement Speed 6.5 → 8.
  • Power Armor · Welder: can no longer enter Warband Driftmark.

Harvester

Hub Related Adjustments
  • Adjusted Hub Occupation Points: Increased the occupation points of the capital hub and added additional key hubs.
  • Adjusted the death penalty drop rules on maps, reducing penalty drops in Advanced Maps and The Forgeheart.
  • Fixed an issue where using the Corrosion policy on fortifications did not reduce damage from already placed Spiked Traps
  • After using a national policy that lowers repair fees, the cost displayed for repairing all should match the actual cost
  • Optimized the protection time confirmation after conquering a Harvester Hub
  • Removed the Warband Medal requirement for end-of-season settlement

Queueing

Map Queue Adjustments
  • A faction will only be counted as a combatant when it meets the minimum number of players with sufficient power
  • Adjusted the minimum power requirement for map queuing to better align with the current season phase

Detailed Changes

Drifters

Aegis

Aegis

Aegis skill icon
Shield of Conviction
  • Cooldown: 45s → 40s
Astral Magus

Astral Magus

Astral Magus skill icon
Astral Gate
  • Cooldown: 100s → 80s
Auri

Auri

Base / Scaling
  • Base Strength: 3025
  • Strength Growth: 2.12.0
Durion

Durion

Durion skill icon
Protector's Radiance
  • Allies within the field reflect 25% of damage taken as Magic Damage to the source.
  • Caster slow while field is active: 40% → 30%
  • Energy Shot Damage Rate: 350%–700% → 250%–500%
  • Slow Effect: flat 30% → scales with Energy stacks (25%–50%)
  • Cooldown: 45s → 40s
Helix

Helix

Helix passive icon
Helical Convergence
  • Orbital Bullet duration: 20s → 10s
Illusarch

Illusarch

Base / Scaling
  • Base Strength: 1721
  • Strength Growth: 11.2
  • Base Intelligence: 1814
  • Intelligence Growth: 1.10.9
Izzy

Izzy

Izzy skill icon
Acid Blast
  • Cooldown: 45s → 40s
Mad Barrel

Mad Barrel

Base / Scaling
  • Base Agility: 2532
  • Agility Growth: 1.51.8
Mad Barrel skill icon
Cannonade Mode
  • Speed Limit: 1m/s → 1.5m/s
Moonveil

Moonveil

Moonveil skill icon
Twinlance Infusion
  • When multiple Twinlance Infusions overlap, enemies now take 3 Starlight Falls from skill use (was 1).
Shadowseer

Shadowseer

Base / Scaling
  • Basic Move Speed: 55.2
  • Base Strength: 1522
  • Strength Growth: 0.50.8
Umbra

Umbra

Base / Scaling
  • Basic Agility: 2532
  • Agility Growth: 2.32.6
  • Base Intelligence: 2013
  • Intelligence Growth: 1.00.7
Veska

Veska

Veska skill icon
Serpent's Whisper
  • Damage interval: 0.5s → 1s
  • Damage Rate: 58% → 116%
  • [Creeping Stone] stack limit: 4 → 2
  • [Creeping Stone] from different players is now independent (no shared stacks).
Vire

Vire

Base / Scaling
  • Basic Strength: 2225
  • Strength Growth: 1.51.7
Vire passive icon
Blood Curse (Lightning Mark)
  • Time window to stack after dealing damage: 0.3s → 1.5s
  • Burst True Damage ratio: 30% → 35%
Vryssia

Vryssia

Base / Scaling
  • Basic Strength: 1014
  • Base Agility: 2530
  • Agility Growth: 2.12.3
  • Basic Intelligence: 2516

Ice Foci

Basic Attack

Basic Attack

Basic Attack skill icon
Ice Burst
  • Normal Skill Casting Time: 1s → 0.8s
  • Ice Burst Casting Time: 1s → 0.8s
Common Skill

Common Skill

Common Skill skill icon
Frost Wall
  • [Chill] effects from different players are independent and no longer share stacks
Frost's Caller

Frost's Caller

Frost's Caller skill icon
Frost Slash
  • [Hypothermia] effects from different players are independent and no longer share stacks
Cryoshard Mask

Cryoshard Mask

Cryoshard Mask skill icon
Frostbound Echo
  • [Deep Frost] effects from different players are independent and no longer share stacks

Voidcaller

Plague Outbreak - Passive

Plague Outbreak - Passive

Plague Outbreak - Passive skill icon
Plague Outbreak
  • [Plague] burst damage: 120% → 180%
  • When multiple Plagues exist on a target, only one will trigger a burst
Hexlock

Hexlock

Hexlock skill icon
Hexbound Malice - W
  • Trigger interval increased by 1s
  • MP reduction: 10 → 20
  • Buffs from different sources have a 3-stack limit per player

Fire Conduits

Basic Attack

Basic Attack

Basic Attack skill icon
Magma Burst
  • Casting Time: 1.2s → 1s
Basic Attack

Basic Attack

Basic Attack skill icon
Scorching Shard
  • Casting Range: 14m → 16m
  • Casting Time: 1.2s → 1s
Flame Maw

Flame Maw

Flame Maw skill icon
Molten Blast - W
  • Bullet max distance expansion speed: 5m/s → 10m/s

Bloom Staff

Verdant Embrace

Verdant Embrace

Verdant Embrace skill icon
Healing Bloom - W
  • Healing interval: every 1s → every 2s
  • Healing Rate: 27% → 40%
  • MP Cost: 3 → 8
  • Now cleanses 1 DoT every 2s
Tendril's Grasp

Tendril's Grasp

Tendril's Grasp skill icon
Entangling Growth - W
  • Initial bullet speed: 20m/s → 28m/s
  • Ricochet bullet speed: 10m/s → 8m/s
  • Ricochet range: 7m → 9m

Firearms

Blightspitter

Blightspitter

Blightspitter skill icon
Toxic Shroud - W
  • Healing Received reduction: 25% → 35%
  • Damage Rate: 60% → 75%
Voideye

Voideye

Voideye skill icon
Deadshot - W
  • Deadshot Basic Attack cooldown: 2.5s → 2s

Axes

Wingblade

Wingblade

Wingblade skill icon
Twinstorm
  • Damage Interval: 0.5s → 1s
  • Damage Rate: 50% → 100%

Greatsword

Titan's Spineblade

Titan's Spineblade

Titan's Spineblade skill icon
Titan's Stride - W
  • Fixed an issue where Giant's Aura did not work on multiple players

Head

Riposte-Helm

Riposte-Helm

Riposte-Helm skill icon
Hardened Guard
  • Block Value: 65 → 80

Chest

Tangle Guard

Tangle Guard

Tangle Guard skill icon
Root Grip - D
  • Damage Rate: 100% → 150%
  • Cooldown: 35s → 30s

Boots

Phantomstep Boots

Phantomstep Boots

Phantomstep Boots skill icon
Ghost
  • Now uninteruptible during casting
Evasion Striders

Evasion Striders

Evasion Striders skill icon
Escape
  • Cooldown: 20s → 25s
  • Increases Movement Speed by 25%, lasting 2 seconds
Exodrift Slippers

Exodrift Slippers

Exodrift Slippers skill icon
Phase Shift
  • Casting range: 10m → 12m
  • After returning to the starting point, increases movement speed: 40% → 30%
  • Increases Movement Speed Duration: 3s → 4s
  • Max distance from origin: 20m → 22m
  • Cooldown: 18s → 25s

Mods

Blessing

Blessing

  • Multiple Blessing DR stacking removed

Tactical Items

?

Mass Haste Matrix

  • Movement Speed Bonus is now increased by 20% first, then increases by 5% per second