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Open Beta Patch Notes

Greetings Driftmasters, It has been a long journey since the June launch event, and now the Open Beta is upon us — beginning September 19th! We’re excited to unveil the changes made over the past three months as we refined Season 1 and began laying the foundation for Season 2. While the full details of Season 2 will be revealed later, this update introduces major new content and crucial adjustments to Season 1. Below is a highlight of the most important changes.

2025-09-17

New Features & Content

New Systems

Features

Cross-Server Auction House
  • Seasonal legacy items (Blueprints, Cosmetics, MODs) can now be traded globally across servers.
  • Non-global items (e.g., Consumables, Eclipsium-related items) remain server-bound.
  • Buying items from other servers incurs additional shipping fees. Fees are a percentage of the item price:
  • Planetary Shipping Fee: Same sector, different server
  • Galactic Shipping Fee: Different sector
Veinhold Extraction (Cross-Server)
  • Players can now queue for Veinhold Extraction across servers within the same sector.
  • Cross-sector matchmaking is not supported.
  • This adds more competitive features and opportunities to spar with other players in the same sector.
Faction Capital
  • Each Faction map now has a neutral Capital Harvester Hub.
  • The first Warband of a Faction to capture it establishes control of the Capital.
  • That Warband’s leader is promoted to Faction Warlord, gaining access to National Policies, powerful buffs that apply across their territory.
  • After establishing the capital, nearby map areas will be incorporated into the capital’s territory, granting enhanced resource yields.
  • Top 3 Warbands in a Faction can declare war on the reigning Capital holder to seize sovereignty.
  • Enemy Factions can invade a Capital Harvester Hub through territorial connections. Occupying an enemy Capital Harvester Hub only disables their Capital functions; you cannot build your own Capital on enemy territory.
Open World Vaults
  • New underground vaults can now spawn dynamically in contested zones.
  • Objective: Defeat all enemies and claim the treasures within.
  • Vaults upgrade over time, increasing difficulty, rewards, and player capacity (5–7, across 2 Factions).
  • Maps are nonlinear, with branching paths and ambush opportunities.
Central Server
  • At the end of the season, before the new Season begins, players can travel via their local Underground Markets to a Central Server, a cross-server social space.
Features:
  • Duels & Combat Dummies
  • Chat & Social Gathering
  • Cross-server Party Matching for next Season
Seasonal Legacy System
Fully Preserved:
  • Driftmaster & Cosmetics: Driftmaster Titles, Avatars (including frames), acquired mounts, Driftmark appearances, emotes, sprays, and other cosmetic items.
  • Key Progression: Unlocked Drifters (including Mastery Levels), unlocked equipment training (including Battle Infusion and Hypercharge Levels), acquired Mods, unlocked Boost Station recipes.
  • Currency: Eternal currencies such as Solarbite, Eclipsium, Season Merit, Data Fragments, Veinhold Medals, Spray Tokens, etc.
  • Items: Appearance unlock items (including fragments), Equipment Training Blueprints, MODle cores, Drifter and Equipment Battle Scars.
  • Other: Subscription status, friends list.
Partially Preserved:
  • Progression: Drifter and Equipment Mastery levels will be reset, with a portion of the pre-reset levels converted into Universal XP. Acquired Universal XP will also carry over to the next season at a certain percentage.
  • Legion Rank: Legion Ranks will be partially carried over at a set scale.
Reset Each Season:
  • Progression: Driftmaster levels, Driftmark Tech, Drifter Tiers (including attribute points).
  • Currency: Seasonal currencies such as Starfall Tokens, Repair Vouchers, Exergy Ores, Faction Medals, PvP Medals, and Warband Medals.
  • Items: Weapons, armor, and other equipment, as well as consumables like healing potions and Starfall Token Crates.
  • Warband: Warband ranks, Warband Driftmarks, Warband Driftmark Techn, Warband Funds and vehicles etc. Any remaining Solarbite will be evenly distributed to all Warband members during settlement.
  • Events: Survival Guide, Faction missions and passes, Season progression, Daily sign-ins and Power Upgrades events, etc.

New Drifters

Vire

Vire

Vire passive icon
Blood Curse

Dealing damage with skills or attacks marks the target. After 6s, the mark detonates, inflicting 30% True Damage of total damage received during the mark’s duration, and restoring 20% Health to the caster. (Cooldown: 25s)

Vire skill icon
Bloodstorm

Channels for 5s, scattering 8 Blood Seeds (up to 40 total) around the caster every second. Each seed explodes 1.5s after landing, dealing 70% Magic Damage to up to 5 enemies in range. If at least one enemy is hit by the explosion, the caster regenerates 15% Health. Movement speed is boosted by 30% during channeling, decaying over time. Cannot be interrupted.

New Firearms

Photonic Rifle

Photonic Rifle

Photonic Rifle skill icon
Photon Bolt

Scans enemies in front, locking onto 1 enemy every 0.3s, up to 6 (prioritizing unselected enemies). After scanning ends, fires energy projectiles at locked targets, consuming 1 Bullet per target. Each shot deals [Damage Rate: 175%] Magic Damage, reveals Stealth, and gives Basic Attacks a 40% chance to miss for 6s

New Bloom Staff

Venomstave

Venomstave

Venomstave skill icon
Toxin Injection

Inflicts natural toxins on the target, dealing [Damage Rate: 80%] Magic Damage every 1 second while reducing Attack Speed by 30% and Movement Speed by 30% for 4 seconds. The toxin's duration is refreshed whenever the target takes damage from the caster's Weapon Skills.

New Ice Focus

Shard of Fractured Ice

Shard of Fractured Ice

Shard of Fractured Ice skill icon
Ice Shards

Removes all Control Effects and generates 6 surrounding Ice Fracture Fragments around the user for 10 seconds. While active, increases Casting Speed by 40% and Damage Resistance by 25%. When other Weapon Skills deal damage, launches 1 Ice Fracture Fragment toward the target, dealing [Damage Rate: 100%] Magic Damage and applying 10% Reduced Attack Speed for 4 seconds. Stacks up to 4 times.

New Head

Riposte-Helm

Riposte-Helm

Riposte-Helm skill icon
Hardened Guard

After taking 3 Basic Attack Damages within 5s, gains 65 Block Value (scales with Power) for 6s. This effect enters a 25s cooldown after triggering.

New Chest

Aegis Robe

Aegis Robe

Aegis Robe skill icon
Warding

Gains +120 Armor (scales with Power) for 6s. While active, when taking damage from Basic Attacks or Skills, reduces the attacker's damage output by 40% and Movement Speed by 30% for 4s.

New Boots

Whirlwind Boots

Whirlwind Boots

Whirlwind Boots skill icon
Cyclone

Increases Attack Speed by 30%, Spellcasting Speed by 30%, and Movement Speed by 30% for nearby allied targets, lasting 5s.

System Updates

THIS IS NOT USED

Settlement

New Season Settlement Rules

To add more strategy and competition at season end, the settlement system has been reworked.(Full developer log: https://store.steampowered.com/news/app/3142050/view/512967159089987622?l=english)

Queueing

Queueing & Map Capacity Rules

When a map reaches its player limit (200), queuing will be triggered to ensure a smooth combat experience. Among players with the same priority, those with lower Power will be removed from the map.

Map Combatants
  • Any faction in the map with more than 0 players counts as one combatant. Warbands that declare war on the map are treated as independent combatants.
Map Entry Slot Calculation for Combatants
  • Entry slots are allocated proportionally based on the number of players per combatant who meet the Combat Power requirements (Note 1), including both in-map and queued players.
  • Combatants with a lower player proportion receive a “protected slot” (Note 2) to ensure a minimum number of players can enter the map.
  • Map entry slots are recalculated every 90 seconds.
Priority Settings
  • Warbands of level 10 or higher: Warband Leaders, Vice Leaders, Commanders, and Quartermasters have higher queue priority.
  • During War time, players in attacking (Note 3) or defending (Note 4) warbands with the “scene queue priority” permission have higher queue priority.
  • Players who do not participate in PvP activities for an extended period will have reduced queue priority and are more likely to be removed from the map.
Other
  • On maps with active queues, the “crowd density” effect will be influenced by the total number of in-map and queued players.
Notes
  • 1. Combat Power requirements increase as the season progresses.
  • 2. Protected slots for each combatant decrease as the number of combatants increases.
  • 3. Attacking Warband: A Warband occupying a Harvester Hub that meets the energy level requirements for attacking neighboring hubs, or a Warband with a completed Warband Harvester Node on the map.
  • 4. Defending Warband: A Warband occupying the Harvester Hub on the map.

Faction

Faction Transfer Adjustments

Faction switching now follows Dynamic Prosperity Levels Balancing to prevent imbalance.

Regular Transfer:
  • Available only during specific Season windows.
  • Each player may transfer once per open window.
Prosperity Level Balancing:
  • Contribution (Faction XP, PvP Merit) retained on transferring depends on target Faction’s Prosperity level.
  • Weaker Factions grant higher retention rates (up to 100%).
  • Each Faction has a daily cap on accepted transfers, with weaker Factions having higher allowances.
Faction Switch Tokens:
  • Ignores time restrictions; can transfer anytime.
  • Guarantee high retention (often 100%), as per item description.
  • Still subject to daily transfer caps.

Harvester

Harvester Hub Adjustments
  • Expanded Defensive Field radius.
  • Prevents long-range attackers from damaging the Hub without risk.

CoreStats

Core Stat Changes
  • Base MP cap: 100 → 150
  • Base MP regen: 1.25 → 2.4 per second
  • Out-of-combat mana regen: 200% → 250%
  • Intelligence scaling: +0.5 MP cap per point (instead of +0.18% MP cap/regen)
  • Removed mana return from Basic Attacks
  • Removed MP regen bonuses from Agility/Intelligence helms
  • Adjusted stat growth curves (Attack, HP, Armor, Resist) to narrow power gaps between players of different combat ratings.

SkillMechanics

Skill Mechanics

Buff/Debuff skills now apply effects that cannot be dispelled or immunity-cleansed. Examples include:

  • Protector's Radiance
  • Skyward Leap
  • Light Resonance
  • Titan's Stride
  • Guardian Field
  • Thunderclap Impact
  • Banner of Justice
  • Guarding Sweep
  • Rain of Serenity
  • Healing Bloom
  • Divine Protection
  • Vulnerability
  • Charge
  • Rally
  • Mana Font
  • Flame Star
  • Miasma
  • and others

Detailed Changes

Drifters

Aegis

Aegis

Aegis skill icon
Defiance of Will

Gains immunity to control effects and 20% Damage Increase for as long as the shield remains after obtaining any shield effect.

  • Damage Resistance Increase from 20% to Damage Increase of 20%
  • Maximum Duration after Triggering: 20s → 10s
Auri

Auri

Auri passive icon
Healing Guardian

After casting the skill, if HP is below 75%, increases Damage Resistance by 25% for 6s. Restores [Healing Rate: 60%] HP to nearby allies every 1s.

  • Removed added shield effect
Blade

Blade

Blade passive icon
Cyclone Reap

On a Critical Hit, restores [Healing Rate: 42%] HP and deals additional [Damage Rate: 70%] Physical Damage to nearby enemy targets.

  • Increases self-healing [Healing Rate: 42%] effect
Draknor

Draknor

Base / Scaling
  • Strength Growth: 2.42.2
Draknor skill icon
Shackled Grip

Channels for 4s. Gains immunity to control effects, increases Damage Resistance by 40%, and increases Movement Speed by 30% during channeling. The chain gradually extends outward. When it touches an enemy, a chain is pulled from the target (up to 5 chains). If the distance between the target and the caster exceeds a certain threshold, the chain will break. At the end of channeling, pulls all targets connected by chains toward the caster, dealing [Damage Rate: 150%] Physical Damage and applying Stun for 1.5s. Can jump to a target location during channeling to end it early, dealing [Damage Rate: 300%] Physical Damage to enemies in range

  • Remove the damage effect when touching enemies [Damage Rate: 215%]
  • Pulling damage: 215% → 150%
  • Adds the ability to cast again during channeling to dash up to 9m toward a target location, ending channeling early and dealing damage [Damage Rate: 300%] upon landing.
Helix

Helix

Helix skill icon
Genetic Cascade

Initiates a Genetic Cascade with the target for 15 seconds, restoring [Healing Rate: 30%] HP per second and increasing damage dealt by 3% for 5 seconds, stacking up to 10 times.

  • Gains 30% Healing Rate per second and increases damage by 3% for 5s, stacking up to 10 times during the initial connection period
Kyra

Kyra

Kyra passive icon
Fractured Ice

After casting a skill, if damage is dealt within 5 seconds, increases Damage Resistance by 25% for 6 seconds. Unleashes frost in all directions.

  • Frost spray now automatically sprays every second
Mad Barrel

Mad Barrel

Mad Barrel passive icon
Determination

While standing still, gain 1 stack of [Steadfast] every second. [Steadfast]: +2% Critical Rate, +2% Damage Resistance for 3s.

  • Each stack increases damage by 1.5% → increases Damage Resistance by 2%
Mad Barrel skill icon
Cannonade

Transforms into a Cannon Form for 25s. During this time, Magic Resistance increases by 50, Basic Attack becomes Bombardment.

  • Damage Rate: 250% → 230%
  • Remove the Effect that Critical Damage is at Most 150%
  • Add the Ability to Move During the Effect, with a Speed Limit of 1m/s
Moonveil

Moonveil

Base / Scaling
  • Strength Growth: 11.4
  • Intelligence Growth: 2.42
Moonveil passive icon
Lunar Rebirth

Restores Moonveil 1% Max MP to other allies within 12m every 2s

  • MP Recovery: 3% → 1%
Moonveil skill icon
Twinlance Infusion

Creates a Lunar Domain and channels for 8s. Enemies in range take Starfall strikes on skill use, dealing [Damage Rate: 200%] Magic Damage and draining 20 MP.

  • Enemies affected by skills in multiple areas will only be hit by Starlight Impact once.
Overdrive

Overdrive

Overdrive skill icon
Flamecore Rampage

Activates Overdrive Mode, increasing Casting Speed by 60% and Magic Damage by 20%. Consumes 4 MP every second. Use skill again to deactivate Overdrive. Automatically deactivates when MP is insufficient.

  • Direct Damage 250% → 100%
  • Adds a 4s DOT that deals 50% damage per second
Raven

Raven

Base / Scaling
  • Agility Base Value: 1018
  • Agility Growth: 0.81
  • Intelligence Base Value: 3022
  • Intelligence Growth: 2.11.9
Raven passive icon
Summon Raven

Skills grant the caster Raven's Call when dealing damage. Upon reaching 6 stacks, the next skill damage within 8s will deal [Damage Rate: 120%] Magic Damage to up to 5 enemy targets in range, dispel 1 stack of buffs on hit targets, and restore [Healing Rate: 72%] HP to the caster. (Raven's Call ICD: 0.5s, Raven Summon Cooldown: 10s)

  • After stacking 6 marks, enters 10-second cooldown
Shadowseer

Shadowseer

Shadowseer skill icon
Shadow Cascade

Focuses dark energy, channeling for 4s. Every 0.8s, launches 5 dark energy spheres forward (total of 25), each dealing [Damage Rate: 50%] Magic Damage to enemy targets.

  • Channeling Time: 5s → 4s
  • Fire Interval: 0.5s → 0.8s
  • Initial Launch Speed increased
  • Number of Dark Energy Spheres: 37 → 25
  • Dark Energy Sphere Damage: 35% → 50%
  • Added effect to reduce Healing Received, Venomous Dark Matter stacks independently, each stack's damage: 10% → 15%, Healing Received reduced by an additional 8%, lasts 6s, stacks up to 5 times
  • Cooldown: 50s → 40s
Sirokos

Sirokos

Base / Scaling
  • Intelligence Growth: 10.8
Varnax

Varnax

Base / Scaling
  • Agility Growth: 1.51.3
  • Strength Growth: 2.42.2
Veska

Veska

Base / Scaling
  • Strength Growth: 11.2
Vryssia

Vryssia

Base / Scaling
  • Base Strength: 510
  • Strength Growth: 0.61
  • Agility Growth: 2.32.1
  • Base Move Speed: 5.35.4
Vryssia passive icon
Healing Bloom Hunter

Enters Stealth when standing still unhurt and not using skills for a short duration.

  • Removes the effect of restoring 6% HP every 2 seconds while a skill is in Stealth
  • Adds an effect that restores 3% HP every second while in Stealth (The HP restoration effect while Stealthed is affected by the Healing Received attribute)
Vryssia skill icon
Shadow Dive

Enters Stealth, gaining [Shadow Ward] and the skill [Phantom Bind], lasting 9 seconds.

  • Removes the effect of restoring 6% Vitality every 2 seconds while Stealthed
  • Cooldown: 60s → 45s

Greatsword

Defensive Slash - Weapon Q

Defensive Slash - Weapon Q

Defensive Slash - Weapon Q skill icon
Defensive Slash

Begins Blocking for 3s. While Blocking, reduces Movement Speed but gains control immunity and +70% Damage Resistance. Afterward, deals [Damage Rate: 320%] Physical Damage to nearby enemies and reduces their Armor for 4s. Block can be canceled early.

  • Armor Reduction: 20% → 20 (Scales with Power)

Axes

Jump Slash — Weapon Special Basic Attack - A

Jump Slash — Weapon Special Basic Attack - A

Jump Slash — Weapon Special Basic Attack - A skill icon
Jump Slash

Can cast Jump Slash every 6s. Performs a powerful leap attack, dealing [Damage Rate: 220%] Physical Damage and reducing Armor for 4s.

  • Armor Reduction: 15% → 10 (Scales with Power)

Firearms

Basic Attack

Basic Attack

Basic Attack skill icon
Armor Break

Can cast every 6s. Deals [Damage Rate: 180%] Physical Damage in path and reduces Armor for 4s.

  • Cooldown: 7s → 6s
  • Armor Reduction: 25% → 25 (Scales with Power)
Common Skill

Common Skill

Common Skill skill icon
Blinding Flash

Throws a flash grenade to the target location, dealing [Damage Rate: 200%] Physical Damage, revealing Stealth and giving Basic Attacks a miss chance for 6s.

  • Basic Attack Miss Chance: 45% → 35%
Common Skill

Common Skill

Common Skill skill icon
Concussion Grenade

Throws a grenade, dealing [Damage Rate: 180%] Physical Damage, knocking enemies back, and applying AS/MS slow for 4s. Self is knocked back if within radius.

  • Enemy and self knockback distance 6m → 9m
Burstfire Rifle

Burstfire Rifle

Burstfire Rifle skill icon
Rapid Fire

Locks onto an enemy and channels for 3s, consuming 1 Bullet every 0.5s. Each bullet deals Physical Damage and applies Armor Reduction (stacks).

  • Cooldown: 25s → 20s
  • Damage Rate: 150% → 160%
  • Armor Reduction: 10% → 16 (with Power Growth)
  • Max stacks: 5 → 3
  • Duration: 4s → 6s
  • Remove: crit scaling from Basic Attack Crit Chance
Blightspitter

Blightspitter

Blightspitter skill icon
Toxic Shroud

Launch two shrouds to create Toxic Mist fields dealing periodic Magic Damage and reducing Healing Received; has charges.

  • Damage Rate: 40% → 60%
  • Duration: 4s → 6s
  • Radius: 4m → 5m
  • Mist fields from same player no longer stack damage
Sentinel Barrage

Sentinel Barrage

Sentinel Barrage skill icon
Sentinel Barrage

Channels, consuming Bullets; grants shield and cones bullets forward repeatedly; channel cannot be interrupted.

  • Damage Rate: 60% → 85%
  • Cone Angle: 25° → 40°
  • Cooldown: 25s → 20s
  • Remove: increases Magic Resistance effect
Shadowhunter Rifle

Shadowhunter Rifle

Shadowhunter Rifle skill icon
Snipe

Consumes 1 bullet to fire a sniper round; can charge to pierce and increase damage.

  • Full charge time: 3s → 2s
  • Initial flight distance: 14m → 18m
  • Hit first enemy damage: 100% → 280%
  • Charged pierce damage: 200% → 300%
  • Remove: basic-attack-crit based crit effect
  • Remove: damage increase from number of hits
  • Optimize trajectory
Voideye

Voideye

Voideye skill icon
Deadshot

Enter Deadshot mode; replace Basic Attack with high-damage shots; damage ramps with enemies hit.

  • Remove: crit damage cap at 150%
  • Damage Rate: 150% → 190%
  • Per-target ramp: 12% → 10%
  • Max ramp: 120% → 50%
  • Duration set to 20s
Prism Cloak

Prism Cloak

Prism Cloak skill icon
Photon Beam

Deals Physical Damage and drains MP; after 3 beams, next Basic becomes Enhanced Photon Beam.

  • Photon Beam Damage Rate: 120% → 135%
  • Beam cooldown: 1.2s → 1s

Bow

Passive

Passive

Passive skill icon
Target Mark

Stacks from weapon skills or Basic Attacks; at 5 stacks triggers extra effects.

  • Remove: +60% Attack Speed for 6s on next 3 Basics
  • Stacks to activate: 3 → 5
  • Basic range increase: 2m → 3m
  • Now both Basics and Skills stack Target Mark
Basic Attack

Basic Attack

Basic Attack skill icon
Piercing Arrow

Replaces Basic Attack; chargeable arrow that scales with time; applies Target Mark at 1s charge.

  • Add: at 1s charge, damage becomes 200%
  • Base Damage Rate: 170% → 140%
  • Armor Reduction: 10% → 15 (with Power Growth)
  • Cooldown: 1.5s → 1s
  • Optimize projectile trajectory
Common Skill

Common Skill

Common Skill skill icon
Blast Arrow

Gain Explosive Arrows; on hit, extra AoE damage to nearby enemies.

  • Only applies Target Mark to the triggering target
Common Skill

Common Skill

Common Skill skill icon
Frost Arrow

Gain Frost Arrows; hits deal bonus damage and slow.

  • Damage Type: Physical → Magic
Common Skill

Common Skill

Common Skill skill icon
Silencing Arrow

Hits then detonates after 2s for AoE Magic Damage and Silence.

  • Silence: 3s → 4s
Predator's Splitbow

Predator's Splitbow

Predator's Splitbow skill icon
Splintershot

Gain Splintershots and Attack Speed; extra arrows fire on hits.

  • Only the first arrow of each Splintershot applies Target Mark
Kinetic Arc

Kinetic Arc

Kinetic Arc skill icon
Powershot

Explodes on first hit; stun scales with distance; applies Target Mark stacks.

  • Remove: instant activation of Target Mark
  • Explosion treated as arrow damage (triggers Blast/Frost Arrow)
  • Explosion radius: 4m → 5m
  • Applies 3 stacks of Target Mark on explosion
Arcbolt

Arcbolt

Arcbolt skill icon
Arcbolt

Explodes on first hit for Physical Damage then attaches Thunderstorm field (DoT + Armor Reduction).

  • Remove: separate first-hit 100% damage
  • Field DPS: 60% → 45%
  • Add: explosion on first enemy [Damage Rate: 150%]
  • Explosion treated as arrow damage (triggers Blast/Frost Arrow)
  • Applies 3 stacks of Target Mark on explosion
  • Armor Reduction: 10% → 10 (scales with Power)
Eclipse Bow

Eclipse Bow

Eclipse Bow skill icon
Shadow Vortex

Sticks to target then converges after 0.5s for AoE pull + slow + damage.

  • Remove: immediate Target Mark activation
  • Charge time: 20s → 15s
  • Damage Rate: 220% → 280%
  • Add: applies 3 Target Mark stacks upon converge

Spears

Basic Attack

Basic Attack

Basic Attack skill icon
Piercing Spear

After 5 Basics, throws a piercing spear for Physical Damage and Move Speed.

  • Cast Range: 12 → 14
  • Now damages along the straight path
Common Skill

Common Skill

Common Skill skill icon
Warding Flourish

Channel with high DR + control immunity; reflects damage; can dash to apply damage + Armor Reduction.

  • Armor Reduction: 20% → 20 (Scales with Power)
Shardspike

Shardspike

Shardspike skill icon
Bloodeye Burst

Multiple swings, higher damage to monsters; applies stacking Armor Reduction.

  • Armor Reduction: 7% → 7 (Scales with Power Growth)
Drakespike

Drakespike

Drakespike skill icon
Rapid Thrust

Charge then multi-strike; heals per strike; can be recast.

  • End damage count: 4 → 3
  • Damage Rate: 50% → 67%
  • Healing Rate: 50% → 67%
  • Casting time increased

Daggers

Basic Attack

Basic Attack

Basic Attack skill icon
Armor Breaker

AoE damage + Bleed stacks; reduces Armor.

  • Armor Reduction: 15% → 10 (Scales with Power)
Twilight Blades

Twilight Blades

Twilight Blades skill icon
Blade Dance

Teleport in, deal damage + drain MP, apply Bleed; recast to return and repeat.

  • MP Cost: 20 → 25
Crimson Frenzy

Crimson Frenzy

Crimson Frenzy skill icon
Crimson Frenzy

AoE Physical + True Damage + Bleed; on Hemorrhage, heal and gain Move Speed.

  • Cooldown: 25s → 20s
Sanguine Pounce

Sanguine Pounce

Sanguine Pounce skill icon
Sanguine Pounce

Leap, big AoE damage + Bleed + Healing Reduction; CD reduced on Hemorrhage.

  • Damage Rate: 360% → 320%
  • Healing Reduction lockout: 12s → 8s

Bloom Staff

Common Skill

Common Skill

Common Skill skill icon
Energize

Healing + MP regen aura for nearby allies.

  • MP Recovery: 12 → 6
Verdant Embrace

Verdant Embrace

Verdant Embrace skill icon
Healing Bloom

Healing aura; consumes MP per second.

  • Healing Rate: 24% → 27%
Spirit's Call

Spirit's Call

Spirit's Call skill icon
Breeze of Resurgence

Line heal, cleanse CC + DoTs, DoT immunity, big heal bonus.

  • Healing Rate: 120% → 210%

Fire Conduits

Common Skill

Common Skill

Common Skill skill icon
Overdrive Mode

Increase Casting Speed + Magic Damage; drains MP per second; toggle.

  • MP/s: 5 → 4
Blazruptor

Blazruptor

Blazruptor skill icon
Hell Salvo

After 1s cast, channel and fire salvos; each applies Burn and reduces MR.

  • Damage Rate: 45% → 40%
  • MR Reduction: 8% → 8 (grows with Power)
Flame Maw

Flame Maw

Flame Maw skill icon
Molten Blast

Fire an orb; at 2s charge it explodes for higher damage, applies 2x Burn, and knocks back.

  • Charged blast now explodes on first target (no path damage)
  • Charged Damage Rate: 250% → 300%
Molten Mortar

Molten Mortar

Molten Mortar skill icon
Molten Volley

Enter mode, replace Basic with magma launches; damage ramps with hits.

  • Damage Rate: 90% → 165%
  • Burn stacks per hit: 1 → 2
  • Hits per magma: 2 → 1
  • Ramp per hit: 10% → 8%

Ice Foci

Passive

Passive

Passive skill icon
Frost Armor

After not taking damage, gain shield; while shielded, Basic attackers get Frost.

  • Time to gain shield: 15s → 10s
  • Shield: 20% → 15% Max HP
  • Frost slow/AS reduction: 40% → 30%; no longer decays
Common Skill

Common Skill

Common Skill skill icon
Frost Roar

Cone that deals Magic Damage, big knockback, and slows.

  • Cast Range: 9m → 14m
  • Knockback: 10m → 14m
  • Damage Rate: 200% → 150%
Cryoshard Mask

Cryoshard Mask

Cryoshard Mask skill icon
Frostbound Echo

Projectile that bounces; can return and grant a shield; while shielded, Basic hits apply Frost.

  • Rework/clarifications to bounce, shield, and Frost interactions
Frozen Conduit

Frozen Conduit

Frozen Conduit skill icon
Frozen Phase

Launch orb that deals periodic damage/slow; can blink to orb for AoE + Freeze + ally shield.

  • Add: grants 15% Max HP shield to allies on blink
  • Orb DPS: 70% → 50%
  • Slow: 40% → 30%
  • Shield duration: 6s → 4s
  • Cooldown: 25s → 30s
  • Orb movement speed ↑; stays 2s at destination
Frost's Caller

Frost's Caller

Frost's Caller skill icon
Deep Frost Slash

Line slash dealing Magic Damage; stacks Hypothermia; every third blade deals higher damage; Deep Frost disables actions briefly.

  • First two blades: 110% → 120%
  • Third blade: 110% → 145%

Radiant Flux

Common Skill

Common Skill

Common Skill skill icon
Holy Wall

Creates multiple holy walls; touching stuns enemies and grants you a shield.

  • Shield can no longer stack
  • Shield: 12% → 15% of target's Max HP
Guardian's Embrace

Guardian's Embrace

Guardian's Embrace skill icon
Divine Vault

Leap and deal AoE Magic Damage + Knockup; heals allies and buffs Overclock Reflexes Passive.

  • Cast time: 1.03s → 0.76s

Voidcaller

Common Skill

Common Skill

Common Skill skill icon
Toxic Matter

Bounces on enemies; each hit damages, applies Plague, and reduces MR.

  • MR Reduction: 15% → 20 (scales with Power)
  • Duration: 4s → 6s
Necromist

Necromist

Necromist skill icon
Necrotic Eruption

Deploys device that spawns Death Clouds (periodic damage, Plague, healing reduction) in expanding area.

  • Damage Rate: 60% → 40%
  • Activation delay: 1s → 0.5s
  • Fog tick interval: 2s → 1s
  • Cloud spawn interval: 3s → 2s
  • Own overlapping fogs no longer stack damage

Boots

Swiftstride Boots

Swiftstride Boots

Swiftstride Boots skill icon
Attack Speed

Increases Movement Speed and Attack Speed for a short duration.

  • Effect: +60% MS, +35% AS for 5s
  • Adjustment: Duration 6s → 5s
  • Adjustment: Attack Speed 45% → 35%
Blinkstep Boots

Blinkstep Boots

Blinkstep Boots skill icon
Flash Step

Dash 12m to target direction and restore Vitality and MP.

  • Effect: Dash 12m; heal [Healing Rate: 150%] Vitality; restore 25 MP
  • Adjustment: MP Recovery 20 → 25
Phantomstep Boots

Phantomstep Boots

Phantomstep Boots skill icon
Ghost

After 1.5s cast, enter Ghost Form: +70% MS, immune to damage/control for 3s; cannot attack or cast.

  • Adjustment: Invulnerability 4s → 3s
  • Adjustment: Cooldown 50s → 40s

Chest

Guardian's Blessing

Guardian's Blessing

Guardian's Blessing skill icon
Block

Channel 2.5s: +90% Damage Resistance; can move but slowed.

  • Adjustment: Movement Speed reduction 60% → 40%
Dazzling Guard

Dazzling Guard

Dazzling Guard skill icon
Stun

Deal [Damage Rate: 250%] Physical to nearby, Stun 2s, -40% Speed for 4s.

  • Adjustment: Damage Rate 300% → 250%
  • Adjustment: Stun 1.5s → 2s
Magsurge Armor

Magsurge Armor

Magsurge Armor skill icon
Converge

After 1.5s, deal [Damage Rate: 250%] Physical in 7m, pull to center, Stun 0.5s, Slow 30% for 4s.

  • Adjustment: Cooldown 24s → 30s
Ranger's Hide

Ranger's Hide

Ranger's Hide skill icon
Armor Breaker

Deal [Damage Rate: 200%] Physical in area; -20% enemy DR for 6s; +15% self damage for 6s.

  • Adjustment: Cooldown 20s → 25s
Warding Shroud

Warding Shroud

Warding Shroud skill icon
Barrier

Gain shield = 45% of target’s Max HP for 6s; restore MP on hit while shielded.

  • Adjustment: MP per hit 20 → 10
Recovery Vest

Recovery Vest

Recovery Vest skill icon
Bandage

Briefly bandage, then recover [Healing Rate: 48%] Vitality every second for 4s.

  • Adjustment: effect clarified/overhauled (same values, clearer timing)
Hero's Embrace

Hero's Embrace

Hero's Embrace skill icon
Rally

8s aura (7m): allies get +30% Attack Speed and +30% Cooldown Reduction.

  • Adjustment: Cooldown 25s → 30s
  • Adjustment: Duration 9s → 8s

Head

Hellfire Visor

Hellfire Visor

Hellfire Visor skill icon
Flame Star

On direct Basic Attack damage: create 6s Flame Star (7m). Enemies: -Magic Res 40 and take [Damage Rate: 50%] Magic every 1s. 30s internal cooldown.

  • Adjustment: MR Reduction 50% → flat 40 (scales with Power)
Folly Helm

Folly Helm

Folly Helm skill icon
Break Free

On hard CC / silence / root: cleanse all, grant CC & debuff immunity and +25% MS for 3s. 45s internal cooldown.

  • Adjustment: Immunity & Acceleration 4s → 3s
Purifier's Shroud

Purifier's Shroud

Purifier's Shroud skill icon
Dodge

On taking Basic Attack damage: gain Overclock Reflexes Passive Enhancement 50% for 8s. 25s internal cooldown.

  • Adjustment: Enhancement 70% → 50%
  • Adjustment: Duration 6s → 8s
Mystic Surge

Mystic Surge

Mystic Surge skill icon
Overflow

When MP < 40% while casting: gain 15 MP/s for 8s. 45s internal cooldown.

Earth Vein Hood

Earth Vein Hood

Earth Vein Hood skill icon
Miasma

On skill direct damage: create 6s venom zone at target (5m); deal [Damage Rate: 55%] Magic per second; -25 Magic Res. 30s internal cooldown.

  • Adjustment: Damage Rate 25% → 55%
  • Adjustment: MR Reduction 20% → flat 25 (scales with Power)
Crimson Breeze

Crimson Breeze

Crimson Breeze skill icon
Grievous Wounds

When skills deal damage: inflict [Damage Rate: 180%] Magic in area and reduce healing received by 40% for 6s. 25s internal cooldown.

  • Adjustment: Healing reduction 25% → 40%

Mods

Absorb

Absorb

On taking Skill damage, chance to heal and restore MP.

  • MP Recovery range: 5–25 → 6–30
Advance

Advance

Physical Damage Bonus.

  • Physical Damage Bonus: 3% [0.6% ~ 3%]
  • Rework: Basic Attack Damage Bonus 10% → Physical Damage Bonus 3%
Charge

Charge

On Weapon Skill direct damage, chance to restore MP.

  • Trigger Rate range: 15%–30% → 10%–50%
  • Cooldown: 10s → 8s
Detonate

Detonate

[Bow only] On arrow direct damage, chance to cause an explosion, Immobilize 1.5s, and apply Target Mark.

  • Cooldown: 15s → 20s
  • Immobilize: 2s → 1.5s
Disrupt

Disrupt

[Mace only] On weapon skill/basic direct damage, chance to create a field that reduces enemy Damage and Attack Speed.

  • Cooldown: 15s → 20s
  • Trigger Rate range increased to 6%–30%
Frenzy

Frenzy

On taking Basic-Attack damage, chance to gain Attack Speed.

  • Trigger Rate range: 20%–40% → 8%–40%
  • Attack Speed range: 8%–40% → 6%–30%
Haste

Haste

On casting weapon skills, chance to gain Cooldown Reduction.

  • CDR bonus range: 3%–15% → 5%–25%
Magic Break

Magic Break

On Weapon Skill direct Magic Damage, chance to reduce target Magic Resistance.

  • MR reduction duration: 4s → 6s
  • Trigger Rate range: 15%–30% → 8%–40%
Ravage

Ravage

On Critical Hit, chance to reduce target Damage Resistance.

  • DR reduction range: 4%–20% → 2%–10%
  • Trigger Rate range: 17.5%–35% → 8%–40%
Roar

Roar

On hard control, chance to Bellow (AoE Physical + Fear).

  • Fear: 1.5s → 1s
  • Cooldown: 30s → 20s
  • Trigger Rate range: 17.5%–35% → 8%–40%
Seize Chance

Seize Chance

[Axe only] On gaining Bloodthirst, chance to gain Attack Speed and Damage.

  • Trigger Rate range increased to 8%–40%
Tactics

Tactics

Magic Damage Bonus.

  • Magic Damage Bonus: 3% [0.6% ~ 3%]
  • Rework: Skill Damage Bonus 5% → Magic Damage Bonus 3%

Tactical Items

Paralysis Potion I

Paralysis Potion I

The target takes [Damage Rate: 90%] (player) / [Damage Rate: 180%] (mob) Fixed Damage each second for 9s, then suffers a 40% MS slow that fades over 4s.

  • Cooldown: 30s → 60s
  • Range: 10m → 14m
  • Slow Duration: 4s → 6s
Enhanced Paralysis Potion

Enhanced Paralysis Potion

The target takes [Damage Rate: 120%] (player) / [Damage Rate: 240%] (mob) Fixed Damage each second for 9s, then 60% MS slow (fading) for 4s.

  • Cooldown: 30s → 60s
  • Range: 10m → 14m
  • Slow Duration: 4s → 6s
Advanced Paralysis Potion

Advanced Paralysis Potion

The target takes [Damage Rate: 180%] (player) / [Damage Rate: 360%] (mob) Fixed Damage each second for 9s, then 80% MS slow (fading) for 4s.

  • Cooldown: 30s → 60s
  • Range: 10m → 14m
  • Slow Duration: 4s → 6s
Enhanced Warding Potion

Enhanced Warding Potion

Cleanse all debuffs/DoTs, heal 25% HP, grant immunity to debuffs/DoTs, and +150% healing received for 6s.

  • Duration: 9s → 6s
  • Added: immunity to debuffs and DoTs during effect
Advanced Warding Potion

Advanced Warding Potion

Cleanse all debuffs/DoTs, heal 30% HP, grant immunity to debuffs/DoTs, and +200% healing received for 6s.

  • Duration: 9s → 6s
  • Added: immunity to debuffs and DoTs during effect
Enhanced Frost Potion

Enhanced Frost Potion

Self-freeze; gain Shield = 150% Max HP for 6s; while shield exists, heal 7% Max HP/s. Usable while skills are disabled.

  • HP per second: 9% → 7%
Advanced Frost Potion

Advanced Frost Potion

Self-freeze; gain Shield = 200% Max HP for 6s; while shield exists, heal 8% Max HP/s. Usable while skills are disabled.

  • HP per second: 11% → 8%
?

Mid-level Weaken Field Potion

Throw to create a 6s Weaken Area: enemies suffer −25% MS and −120% Damage Dealt.

  • Slow: 40% → 25%
?

Advanced Weaken Aura Potion

Throw to create a 6s Weaken Area: enemies suffer −30% MS and −150% Damage Dealt.

  • Slow: 50% → 30%
?

Mass Haste Matrix

Increase Movement Speed by 60% for up to 15 nearby allies for 9s.

  • MS Bonus: 80% → 60%
Webspinner Launcher (Immobilizing Explosive)

Webspinner Launcher (Immobilizing Explosive)

Throw to target location; explosion immobilizes enemies for 7s. Cannot be resisted.

  • Now only affects hostile players
  • Immobilize duration: 5s → 7s
  • Effect cannot be resisted
?

Webspinner Launcher (Speed-Limited Domain Type)

Throw a Venom Sac to create a 10s zone that restricts enemy MS to 1.5m/s and disables movement skills. Cannot be resisted.

  • Now only affects hostile players
  • Effect cannot be resisted